

You'll meet three Starved Dog Barking Thugs around here. You'll also learn that the "he who sees what others don't" companion was named Xachariah (3000 xp). With Intelligence or Wisdom 15+, you'll learn that Dak'kon was a slave (3000 xp) and that you rescued him from destruction (6000 xp). When you speak with Dak'kon again, you'll be able to quiz him about your four previous companions. Regardless of your method, you'll learn about four companions you traveled with in a previous incarnation: Deionarra, Dak'kon, Morte, and "he who sees what others don't." However, Dak'kon will not reveal anything more in front of Fell. With Charisma 14+ or Intelligence 15+, you'll earn 500 xp. You can simply demand an explanation, which will earn you 250 xp, but it's more rewarding to be convincing. If you use Dak'kon as your translator, and if you have Wisdom 15+, then you'll realize that Dak'kon is hiding something from you. This will cause four new tattoos to appear in his shop: the Weeping Stone Catacombs, you can show it to Fell. Severed Arm (Yours) from the Crypt of Dismemberment in the Fell is the only Dabus who will say anything interesting. After recruiting Dak'kon, you can also use him as a translator. To learn the Dabus language, you'll need to speak with a Dabus, and you'll need to have at least Intelligence 13 and Wisdom 13. If you're lying, then your alignment will shift toward Chaotic.īy default, you won't understand what Fell is saying to you. If you're speaking the truth, then your alignment will shift toward Lawful. If Annah is in your party, then she will become very skittish around Fell, but you can assure her that there isn't anything to worry about. So be sure to check Fell's stock every so often. Tattoo of Dreams of Es-Annon will become available. For example, if you complete the Crier of Es-Annon's quest in the These things include completing quests, recruiting companions, and finding items. He'll sell you all of the tattoos in the game (which are handled like clothing items and aren't permanent), although for some to appear you'll have to do certain things first. Inside this shop, you'll meet a Dabus named Fell. He'll claim that you're missing more than one, and he'll tell you to look in the Hall of the Sensates (theĬlerk's Ward) and in "a tomb sealed deep beneath the city where the stones weep" (the You can also ask Barking-Wilder about your missing journal. Joining the Chaosmen will pretty much ensure that you'll never be lawful or even neutral ever again, but it will make traveling through the Tenement of Thugs (Exit D) easier, and it will also allow you to purchase the Howl of Pandemonium spell. Afterwards, if you ask Barking-Wilder to join again, and say "Exactly!" when he points out that you're already a member, then you'll earn an additional 2000 xp. This will put you in the Chaosman faction and earn you 1000 xp, provided you haven't joined any other factions yet. With that introduction out of the way, if you're Chaotic enough, then you'll get the dialogue option: "Join the can I the chaosmen?" Barking-Wilder will respond by slapping you. To talk to him (about anything), you'll first need to growl at him, then snarl and start barking at him, and finally improvise a song - and a crazy one at that. She's involved in Nodd's quest fromīarking-Wilder is your conduit into the Xaositect (Chaosman) faction.

You'll meet a harlot named Amarysse here. If the harlot simply flees, then you can kill her and loot her body for the coppers she took, 38 other coppers, a In total, you can receive the coppers she lifted from you, 58 other coppers, a
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This will allow you to threaten her into returning what she stole, plus more. With Dexterity 13+, you can also grab the harlot's hand as she attempts to leave. Wisdom 16+: 1250 xp plus +5 to Pick Pockets.Wisdom 14-15: 1000 xp plus +3 to Pick Pockets.Wisdom 1-13: 750 xp plus +1 to Pick Pockets.If you bait her into robbing you again, then you'll lose another 5 coppers, but you'll gain a bonus based on your Wisdom: However, if you have Wisdom 16+, Pickpocket 10+, or Annah in your party, then you'll detect her stealing 5 coppers from you, and you'll realize that she's really a thief. When you talk to her, she'll do her best to distract you with her charms, but strangely she won't want to go anywhere with you. Somewhere in the district, you'll run into a Drunk Harlot. He's involved in Craddock's quest from the You'll meet Jhelai walking along the street south of the Smoldering Corpse Bar (Exit C). The three thugs here (wearing red) are a part of Porphiron's quest in the Ku'atraa is involved in Mar's quest from the
